Kushner, to his great credit, refuses to either suck up to Rockstar's elite (a common fault among games journalists) or to demonize them for their faults, of which there's no shortage. Saucy scenes in Grand Theft Auto: San Andreas He is, at core, an entertainment-business impresario, a make-things-happen type. In Kushner's book, Houser works hard, paints big pictures and understands how to hire and motivate the right people. This obsession with 'cool' came compounded with a great utility his ability to make the necessary connections, to draw lines between hip-hop and gangster movies and top-down driving games. He has a different set of powers that rare skill of understanding the things people love before they know it themselves, in music, fashion, film and, yes, games. Houser is no pure game-auteur in the form of a Will Wright or Shigeru Miyamoto. gave the world a valuable gift, the GTA universe. Along with some serious heavy-lifting by the likes of DMA Design, Houser and Co.
They knew how to have fun and how to show other people how to have fun. They developed a bunker mentality, a ferocious competitive zeal.
“They railed against the goblins and wizards, the basement-dwelling, overweight games developers of their imagination.